![]() ![]() I know this wasn’t our discussion but something I believe about technomancer is that in solo play you get pigeon holed into using blighted rounds a bit, but in group play with skilled and coordinated members you could really utilize the other abilities. Tbh though when it comes to difficult fights blighted rounds carry me. Oh yeah pyro is so good and I think it is more fun to play as well, I think probably I I’m playing my techno different as I use a lot of crowd control like cold snap mixed with the mod and stuff to increase damage to frozen enemies, I do also do blighted bullets but I try not to depend on it really and mess around with other abilities more. MODS: ultimate damage link 3 - ultimate ashen bullet 3 MODS: extra mag 1 - phantom dash 2 WEAPON: Voodoo Matchmaker MODS: captain hunter 3 - personal space 2 FEET: (Whatever Epic/Purple Item)īonus firepower / skill life leech / close range damage MODS: ashes and leeches 3 - ash cleaner 2 GLOVES: Guantlets Of The Cannonballīonus firepower / cooldown reduction / skill life leech MODS: bloodlust 2 - ice trap 2 PANTS: Torturer's Waistclothīonus firepower / close range damage / status power MODS: extinguisher 1 - ashen boost 2 CHEST: (Whatever Epic/Purple Item)īonus firepower / cooldown reduction / long range damage Skills: Feed the Flames (heal) - Ash Blast (Aoe Stun + Debuff) - Volcanic Rounds (x2 dmg) HELMET: (Whatever Epic Item)īonus firepower / status power / close range damage If you are dying or want some extra dmg use Feed the Flames. Pretty easy to use, push the adds (hopefully when there is a good quantity), use Ash Blast, target the add with the highest hp and melt it with 2 charges of Volcanic Rounds. Go down the usual Tempest route in the Class Tree to buff the damage of Overheat, and be sure to take the Phoenix Nestling node for the sake of having an extra safety net.Hey there, this is my personal build so far, with an insane AoE damage. Heatwave locks players in position during its relatively lengthy cast time, and there will be times when mobility is required. Inferno Wave can be swapped out for Master Consumer for more burst damage, and Tidal Wave can be replaced by a defensive mod like Emergency Stance for more survivability. With the mods above, players will get three Heatwave casts per cooldown, each dealing more damage every time they pass through an enemy thanks to Scorched Earth and the Acari set bonus. The rest of the mods are meant to improve the damage of Heatwave and Overheat. This will essentially double the number of Heatwaves players have. This build requires three pieces of the Acari set and the boots of the Scorched Zealot set for the Scorched Earth mod, which makes Heatwave travel backward after reaching its maximum range. Here’s a quick overview of the new and improved Acari build to help players push through the harder Apocalypse tiers in “ Outriders Worldslayer.” The Acari set has always been a staple pick for Pyromancers in “Outriders,” and the new expansion added a few new armor mods that can make the usual Heatwave and Overheat build even more potent. Stack as much Anomaly Power possible in every armor piece. ![]() The new mod synergizes perfectly with existing Acari burn builds.The Scorched Zealot set added a powerful new Heatwave mod. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |